![]() What's worst is the delivery on the plot device. Vella on the other hand who is headstrong on bringing down Mog Chothra from Act 1, and is still doing everything she can to just destroy this process. Other than that he seems jaded to the whole experience. The only point that Shay seemed to be genuinely excited was being choked out by Mr. Shay, who was seeking real adventure, seems ambivalent while exploring this vast new world open to him. You don't really get any main characters development in Act 2, only little bits of optional monologue here and there showing what they're thinking. Such as seeing Vella's family regretting what they've put their daughter up to. The strength here lies with how Vella and Shay handles their broken reality, but it quickly shifts focus onto supporting characters. ![]() Going into Act 2, we're revisiting areas we've completed in Act 1. I agree with most of the things John Walker wrote. And it’s this that most surprised and let me down. Broken Age (Act 2) is, it turns out, not a game about the complexities of being a teenager, of the transition from childhood to adulthood, but in fact some dumb thing about funny looking birds and evil space aliens. I feel like most of Act 2 story was a flop.īroken Age Act 1, as well as being a whimsical, slightly melancholy fantasty adventure world, was a game about adolescence. Will no-one mention the fact that via us players the two protagonists were able to know things they shouldn't have? It's never explained how they managed that in-universe. The only real thing that irks me is that there are some puzzles near the end that hint at something that is either very, very philosophical/higher-power-y, or just simply fourth-wall breaking. The only problem with it is that it was not developed with an indie budget, or with an indie amount of press coverage/hype. C'est la vie, I know I enjoyed my time with the game (Then again, I didn't kickstart it. Proper budget-allocation probably has a lot to do with this, and it's pretty much proven that Mr. ![]() Compared to the fact that we've been told that Act 1 is the shorter half of the game, Act 2 used the same locations save, what, the three rooms underneath the dead-eye ship? I, for one, didn't hate Act 2, but it does feel like we didn't get too many new things. Like there was a whole act 3 waiting for us that was cut, á-la Brütal Legend. The ending felt really rushed, if anything. Will Loruna open up to the rest of the world, or will they remain shut and Shay's family will have to go live in Vella's village? Will presidenty Ugly ever get what he deserves? Vella beat up Marek but what about president Ugly? 1.4 years of waiting and such an unsatisfying ending. ![]() What exactly they needed the girls for, did they make them into food, did they use them to make some new babies to get some fresh new genes into their society, did they use them to get some kind of immunity to certain bacteria? Why exactly did they need a young boy to kidnap girls, whom he can't even see properly, and only as pixels on the computer? I can understand a young boy's instincts if he actually saw the girls, but instinct for pixels? What?I guess we'll never know. There's still so many things left unexplained. After making it through Act 2 which took me like 15 hours, and that damn final puzzle which almost made me rage, I expected a longer cutscene ending with more things explained. ![]()
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